Arrangement | Orchestration
Thomas Kresge is a composer, arranger, orchestrator, copyist, saxophonist, and educator with credits spanning film, television, video games, musical theater, and live concerts.
His professional credits include orchestrations, arranging, and music preparation for Marco Beltrami (Waiting for the Barbarians, Shadows in My Eyes, Nine Perfect Strangers, Bach by Beltrami), Diana Ross (2019 tour, NBC's Rockefeller Center Christmas Tree Lighting), Michael James Scott, Disney (The Incredibles 2 trailer campaign), Jacob Yoffee (Kohl's trailer campaign), and others, as well as fully arranging the scores for the musicals "Way Back When" and "Esther." He contributes regularly as an arranger for the Game Brass and as producer on their albums since 2018.
Thomas received his Bachelors of Music Composition from George Mason University before going on to earn a Master's of Film Scoring from the Seattle Film Institute, under the mentorship of Hummie Mann. When he's not spending time making or playing music, he's probably busy cooking and mixing drinks with his wife or dreaming about that cat he's wanted but not yet committed to adopting yet.
brand partner |
Periscope is Unlock's partner for all things game audio. When scope or timeline requires extra hands, Unlock goes to Periscope. With locations in downtown Chicago on the Cinespace lot as well as Los Angeles, Periscope regularly handles audio needs for major network and streaming shows for Fox, CBS, Netflix, Amazon, and Showtime. Series credits include Empire, The Unicorn, Work in Progress, The Chi, feature films like Kickboxer: Vengeance, POOH: The Derrick Rose Story, Come As You Are, and brand advertising for Honda, Pepsi, and Groupon.
Unlock team members contribute music, sound design and implementation to Periscope when a project includes games or more advanced technologies to ensure the end experience is exactly what the client needs.
Between Unlock and Periscope, there's nothing we can't handle.
CEO | Composition
Originally a violinist, Elliot began his journey in music and audio on the violin using the Suzuki method at the age of four. While he loved his experience on this instrument, it wasn't enough. He began playing piano at eight, guitar at 12 and at 20, Daft Punk convinced him to give the computer a shot, too. (thankfully!)
To pursue music and audio, Elliot enlisted in the Army National Guard. This path led to degrees in Music Composition and Sound Design, a commission as a Military Officer, and his work being featured in campaigns for United Airlines, Instagram, Spiderman: Far From Home, GMC, The Godrej Group, Chevrolet Motors, the Goodman Theatre and the Joffrey Ballet as well as many independent films and games.
Elliot always focuses on creating distinct personality and aesthetic in all audio while maintaining that memorable "hummable" factor in his music. He brings this sensibility to his work in games, film, trailer and commercial projects. He has served as Soundpost Co-Chair for the Chicago Symphony Orchestra Overture Council and teaches as Adjunct Faculty in the Film and Game programs at DePaul University.
Voice Direction | Dialogue Editing
A bit nomadic, a lot extroverted, and determined to collaborate with as many talented folks as possible; Ali has all your dialogue needs covered. An enthusiastic networker and dedicated team player, she’ll find you a cast perfect for bringing all your characters to life.
Ali has been traveling the world as a freelance sound designer and dialogue editor since graduating Columbia College Chicago. Her wanderlust and love for meeting new people has brought her to live and work everywhere from Oslo Norway, to Los Angeles California.
As our dialogue specialist, she walks through the whole process: preproduction, casting, directing, editing, and implementation. Keeping a constant stream of communication, bouncing ideas, and making sure all parties involved are able to bring their best work to the table.
John Robert Matz
Composition | Implementation
Best known for his work on video game scores as diverse as the BAFTA-nominated "Gunpoint", "Artemis: the Spaceship Bridge Simulator", "For The King", and the award-winning “Fossil Echo”, John Robert Matz is a Chicago-based composer, arranger, multi-instrumentalist and music educator.
Classically trained, he has incorporated his educational multi-disciplinary musical training throughout his works, performing a variety of wind, brass, string and percussive instruments in his game and film scores, and using his knowledge to stretch instrumental timbres and find new sounds.
John Robert is a member of the Materia Collective, ASCAP, and the Game Audio Network Guild, and has been honored with a nomination for "Best Video Game Score" for the ASCAP Screen Awards, and in the 2017 G.A.N.G. Awards, winning “Best Interactive Score” for his work on “Fossil Echo”, as well as being named G.A.N.G.'s “Rookie of the Year” for 2017. In his spare time, he enjoys worrying about his Steam backlog, reading good books, and removing cats from his MIDI controllers.
Production | Project Management
Angelina is a producer, composer, and musician, and has been deepening her passion for storytelling for as long as she can remember. An avid player of video games and watcher of films from an early age, she was inspired by the seamless blend of music, sound, and picture— particularly the way music was able to take a story and drastically propel it into all kinds of different emotional dimensions. Angelina picked up the violin at the age of six, and never left the side of storytelling through the medium of music and creative audio.
Since graduating from the Berklee College of Music, Angelina has taken on the role of executive director of music administration for Emmy award-winning composer Bear McCreary, and has worked on projects such as Godzilla: King of the Monsters, God of War (2018), Agents of S.H.I.E.L.D., The Walking Dead, and the 2020 Academy Award-nominated documentary Crip Camp. Her experience in managing post-production pipelines has led her to various producer and project director roles in Hollywood and beyond for projects utilizing creative audio. She enjoys using both her creative and managerial abilities to ensure projects are efficiently completed at the highest possible degree.
Angelina also considers herself a well-rounded nerd, and enjoys her free time playing games, researching the latest news in astronomy, and hanging out with her sweet cat Meissa.
Implementation | Sound Design
With a perpetual love of Conker (could you tell?), Max is a technical sound designer with a passion for bringing interactive soundscapes to life. Working in games and tech for several years, he has worn many hats in the industry - everything from technical writing at Nintendo, to live streaming technical services at Microsoft.
Max honed in on his passion for audio, contributing implementation and sound design for independent studios in the Seattle area. He is also a composer, having arranged pieces for Materia Collective and releasing the album "Pocket Tracks" on streaming services in December 2020.
Edward is a versatile sound designer that has worked in games, film, and the live music industry. Working freelance and in-house, he has picked up a variety of credits for feature films and trailers including Clash of Clans and casual mobile games, as well as an installation commission at the Chicago Field Museum.
Ultimately, his attention to detail awarded him a winner of the Berlin International Sound Design Competition 2020. Aside from audio, Edward enjoys listening to audiobooks, cats, and has a particular love of dark sci-fi.