Artists at Unlock Audio

  • Bonnie has her fingers in a plethora of audio pies and has worked on a variety of award-winning educational products, virtual and augmented reality simulations, interactive experiences, and audio plays/radio dramas including “I Expect You To Die”, Sea World’s “Race For The Beach”, “Daniel Tiger’s Neighborhood,” “Jurassic World Revealed,” “Cobra Kai: The Karate Kid Saga Continues,” “Bards Tale IV”, KQMP’s “At The Tone”, and “HUSH: In Search of Dominic Ward”.

    Her voice can be heard in “Pathfinder: Kingmaker”, “Death and Taxes”, “Water Bears,” “Hell Architect,” “Wasteland 3”, “Codename Blank”, “Mandible Judy”, “The Dracula Radioplay Experience” and “The Call of the Flame: An Audio Play”, and as a singer/vocalist on soundtrack and tribute albums. A singer on live, and virtual, operatic, choral, and musical ensembles, she also co-created and produced “Evenings in Quarantine: The Zombie Opera”, “Super Smash Opera” it’s sequel “Aria Kart,” and herds a choir of ‘chickens’ known, “The Bwak Choir.”

    Active on the National Audio Theatre Festivals (Hear Now) board, and the Game Audio Network Guild, she also speaks at a variety of video game and audio conferences, has lectured at the Berklee School of Music, Duquesne University, Teknofonic, and taught audio for games and animation at the Art Institute of Austin.

  • Alexander Brandon is a trailblazing Audio Director whose three-decade career helped define the sound of the future. From Deus Ex and Unreal to Stormgate and Wasteland 3, his work fuses cutting-edge design with musical vision. A pioneer in adaptive audio and game audio technology, Alex continues to shape how players experience worlds that hum with innovation, precision, and style.

  • Trevor Burke is a technical sound designer who’s been focused on game audio from day one. With experience at Deep Silver Volition, he blends creative sound design with a deep understanding of programming and implementation. Constantly expanding his skills, Trevor builds worlds where every sound feels alive — driven by curiosity, innovation, and a lifelong love of learning.

  • Elliot Callighan is a Composer and the Founder of Unlock Audio. From hybrid orchestral metal to pulse-pounding EDM, his work powers games like Metalcore, Trackmania, and Wildcard. A classically trained violinist turned multi-instrumentalist (and former Army officer), Elliot brings discipline, creativity, and adrenaline to every score.

  • Joshua Carro is a composer and interdisciplinary artist whose work thrives on power and motion. Known for projects like Borderlands 4, Tiny Tina’s Wonderlands, and REVENGE, he fuses rhythm, distortion, the organic and synthetic into soundscapes that hit with physical force. Whether programming drums or filling orchestras, Joshua turns sound into impact

  • Jaden Cole is a sound designer fueled by curiosity and instinct: a self-taught creator who’s spent a decade exploring how sound moves, breathes, and transforms. Specializing in intense, high-energy audio that captures the thrill of high-stakes moments, he blends raw field recordings with bold, creative design. Rooted in nature yet driven by imagination, Jaden turns the chaos and beauty of the real world into unforgettable sonic storytelling.

  • Andrew Corbitt is a veteran sound designer with over 13 years in game development and two decades in professional audio, known for bringing worlds of myth and legend to life. His work on God of War Ragnarök, Horizon Forbidden West, and Wizard 101 blends artistry and precision, weaving bespoke design, adaptive systems, and emotional depth into every project.

  • Brendon Ellis is a technical audio designer who transforms systems into atmosphere. With deep experience across Deep Silver Volition's catalog, he’s spent nearly two decades crafting tools and structures that make every sound feel alive and unnervingly close. A Wwise specialist obsessed with detail and immersion, Brendon builds the hidden frameworks that let fear echo naturally through every world.

  • Mason Fisher is a veteran sound designer with over three decades of experience crafting the unsettling and the unknown. From F.E.A.R.: Extraction Point to Friday the 13th: The Game, his work turns silence and suspense into storytelling. A master of psychological tension, Mason builds soundscapes that make players hold their breath. He makes every creak, echo, and whisper draw players deeper into the dark.

  • Two-time British Academy Award-winning composer Jason Graves is known for immersive, textural writing and bold sound-design-driven orchestration. His music is widely regarded as a benchmark for contemporary horror and suspense, with credits including the entire Dead Space series, Still Wakes The Deep, Tomb Raider, Evolve, Until Dawn, F.E.A.R. III, Far Cry Primal, The Order: 1886, and The Dark Pictures Anthology.

  • Sam Hulick is a BAFTA-nominated and award-winning composer whose work has defined the sound of modern sci-fi and fantasy. Best known for shaping the iconic Mass Effect score, he’s also composed for A Way Out and Baldur’s Gate: Siege of Dragonspear. From sweeping orchestral landscapes to intimate, futuristic sound worlds, Sam crafts emotionally charged music that bridges technology, humanity, and imagination

  • Katelyn Isaacson is a sound designer and vocalist whose work radiates color and charm. From whimsical adventures like Keeper and Monsters are Coming! Rock & Road, to Guild Wars 2 and Trackmania, she brings curated playfulness to every world she touches. A classically trained singer, Katelyn’s voice and sound design capture the joy, imagination, and emotion of the worlds she helps build.

  • Jason Kanter is a veteran game audio director and sound designer with over two decades of experience shaping award-nominated soundtracks for titles like Just Cause 3 & 4, BioShock 2, and League of Legends. Formerly Audio Director at Avalanche Studios, he now brings his creative range to diverse projects as co-founder of New York City Game Audio (NYCGA) and as Audio Director for Unlock.

  • Thomas Kresge is a composer, arranger, orchestrator, copyist, saxophonist, and educator with credits spanning film, television, video games, musical theater, and live concerts.

    His professional credits include orchestrations, arranging, and music preparation for Marco Beltrami (Waiting for the Barbarians, Shadows in My Eyes, Nine Perfect Strangers, Bach by Beltrami), Diana Ross (2019 tour, NBC’s Rockefeller Center Christmas Tree Lighting), Michael James Scott, Disney (The Incredibles 2 trailer campaign), Jacob Yoffee (Kohl’s trailer campaign), and others, as well as fully arranging the scores for the musicals “Way Back When” and “Esther.” He contributes regularly as an arranger for the Game Brass and as producer on their albums since 2018.

    When he’s not spending time making or playing music, he’s probably busy cooking and mixing drinks with his wife or dreaming about that cat he’s wanted but not yet committed to adopting yet.

  • Emmanuel Lagumbay is an audio designer based in Ontario, California. He has crafted sounds in-house for projects like Guild Wars 2, League of Legends, Legends of Runeterra, Teamfight Tactics, and worked freelance for projects like Torchlight III, Draw and Guess, and Puzzles and Dragons, and Sol Mates. When he's not working in game audio, he enjoys playing with his cats, Dorian Sixth & Octavia, his dog, Coda, practicing historical fencing, and speaking in the third person.

  • Ed Lima has been creating audio for video games since 1999, debuting with the hit real-time strategy game "Empire Earth" released in 2001 by Stainless Steel Studios and Sierra On-Line.  He has since gone on to design and direct audio for games by Electronic Arts, Activision, 2K Games, Deep Silver Volition, along with various independent developers over the world.  In 2005 Ed was nominated for a BAFTA for his sound design and score to the horror action game "Doom3" from id Software and Activision. Ed won the Clio award in 2024 for his sound design as heard in the announcement trailer for "Clockwork Revolution" from XBox Game Studios and Microsoft. 

  • John Robert Matz is an award-winning Chicago-based composer, arranger, and multi-instrumentalist known for his evocative game scores, including Tchia, For The King, and the BAFTA-nominated Gunpoint. Classically trained yet endlessly inventive, his music captures the joy and wonder of emotional worlds that bridge artistry and storytelling through sound.

  • Spencer Reidel is a seasoned technical sound designer who bridges creativity and code. With almost a decade of experience across Unity, Unreal 5, Godot, Wwise, FMOD, and custom engines, they’ve shaped everything from music systems and acoustics to weapons and physics. Known for blending design and technology seamlessly, Spencer thrives on solving complex challenges

  • Jon Ruse is the Sound Designer for Futuristic and Cool experience at Unlock Audio. With credits spanning Batman: Arkham Shadow, Avatar 2, and Black Panther: Wakanda Forever, Jon crafts soundscapes that fuse precision with imagination. A Golden Reel Award nominee, he brings mastery of design, mixing, and storytelling to every project: shaping bold, future-forward audio experiences that resonate on every level.

  • Joel Santos is an award-winning video game, film, and television composer known for his work as a composer on Nuverse's "Dragonheir: Silent Gods x Dungeons & Dragons", ArenaNet’s “Guild Wars 2: Janthir Wilds”, and additional music on Ubisoft’s “Star Wars: Outlaws”. In the past he has worked with NetEase, Bytedance/Nuverse, and Tencent on different video games, as well as in the live entertainment industry in China.

    Santos has worked on a variety of music teams, including Gordy Haab, Wilbert Roget II, and Bear McCreary, to name a few. He has contributed to these teams on such titles as “Indiana Jones and the Great Circle”, “Star Wars Jedi: Survivor”, “Star Wars: Squadrons”, “Fortnite”, and “God of War (2018)”.

  • Levon Schwartz is a multi-award-nominated audio director with a gift for bringing joyful, character-driven worlds to life. His work includes beloved, family-friendly franchises like Sonic the Hedgehog and Snoopy, alongside a wide range of iconic global brands.

    With a background in Hollywood sound design and a hands-on, collaborative style, Levon focuses on creating audio that feels inviting, expressive, and full of personality. He excels at uniting creative vision and technical execution to help teams build cohesive, memorable sonic identities that players of all ages can connect with.

  • Jameson is an audio implementer with a rare blend of audio craftsmanship and computer science expertise, allowing him to translate creative vision into elegant, frictionless systems. His experience spans indie and AAA productions, with shipped titles including Penny’s Big Breakaway, Sonic Mania, and Job Simulator. Jameson can work comfortably across sound design, music integration, and systems-level implementation, partnering closely with designers and engineers to deliver audio that is responsive, maintainable, and deeply woven into gameplay.

  • Michelle Thomas (credited professionally as Michelle Hebert) is an award-winning audio producer and sound designer with over 15 years in game development. She’s contributed to projects like Ghost of Tsushima, Iron Man VR, and Sins of a Solar Empire II, blending technical precision with player-focused storytelling. At Unlock Audio, Michelle helps studios sound their best, elevating every project with clarity, creativity, and care.

  • Seth Wright is a leading voice in adaptive music direction and the founder of Wright Music Interactive, a boutique music design studio trusted by Blizzard, Meta, Disney, Oculus Studios, Unlock Audio, EA, and many more. His work blends adaptive orchestration, technical design, and rigorous production practice to build musical ecosystems that respond, evolve, and elevate player experience.

    Beyond his extensive AAA and VR credits, Seth is recognized for advancing the theory and language of music design - lecturing globally, consulting for major studios, and shaping industry conversations about what interactive music can be. Wright Music Interactive is a proud partner of Unlock Audio, committed to delivering exceptional music for exceptional games with exceptional teams.

  • Tobey Wyatt supports Unlock Audio through her consultancy, Motherlode Advising. She helps the team strengthen systems, streamline workflows, and build the operational foundation needed to scale in the game audio space.

    Tobey’s background spans a wide range of industries and company sizes, from early-stage startups running lean and fast to larger corporate environments navigating scale and complexity. This breadth gives her a unique perspective on what it takes to build resilient businesses. That cross-industry and domain-specific perspective allows her to adapt proven systems to support highly specialized creative teams like this one.

Bonnie Bogovich

Photo of Bonnie Bogovich

Bonnie Bogovich

Bonnie has her fingers in a plethora of audio pies and has worked on a variety of award-winning educational products, virtual and augmented reality simulations, interactive experiences, and audio plays/radio dramas including “I Expect You To Die”, Sea World’s “Race For The Beach”, “Daniel Tiger’s Neighborhood,” “Jurassic World Revealed,” “Cobra Kai: The Karate Kid Saga Continues,” “Bards Tale IV”, KQMP’s “At The Tone”, and “HUSH: In Search of Dominic Ward”.

Her voice can be heard in “Pathfinder: Kingmaker”, “Death and Taxes”, “Water Bears,” “Hell Architect,” “Wasteland 3”, “Codename Blank”, “Mandible Judy”, “The Dracula Radioplay Experience” and “The Call of the Flame: An Audio Play”, and as a singer/vocalist on soundtrack and tribute albums. A singer on live, and virtual, operatic, choral, and musical ensembles, she also co-created and produced “Evenings in Quarantine: The Zombie Opera”, “Super Smash Opera” it’s sequel “Aria Kart,” and herds a choir of ‘chickens’ known, “The Bwak Choir.”

Active on the National Audio Theatre Festivals (Hear Now) board, and the Game Audio Network Guild, she also speaks at a variety of video game and audio conferences, has lectured at the Berklee School of Music, Duquesne University, Teknofonic, and taught audio for games and animation at the Art Institute of Austin.

Show Projects by Bonnie Bogovich