Saints Row

Jaden Cole crafted high-octane audio assets across gameplay, environments, and missions. The goal was to push intensity and realism as far as Saints Row's identity would allow, blending a stylized comedy with a grounded foundation to match the game’s fast-paced, over-the-top world.

Trevor Burke supported launch and post-launch content through quality sound design and intelligent implementation. Elements like weapon design, environment soundscapes, and character VO were given dynamic systems and iterative updates to make the experience the best it could be.

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Project Details

Developer:

Volition

Publisher:

Deep Silver

Tasks/Services:

Implementation Sound Design

Platform:

Console + PC