Pigeon Simulator

Michelle Thomas drafted a comprehensive audio design document (the Audio Bible), roadmapping deliverables to align with production goals, and reorganizing the entire Wwise project for clarity and scalability. She developed custom audio systems within Unity in collaboration with engineers, recorded field audio with the Snohomish Pigeon Fancier Club, and led foley sessions to support the game’s eclectic mix of abilities. These sessions included everything from physics-driven powers to belches, farts, and elemental effects triggered by consuming in-game trash.

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Project Details

Developer:

HakJak Studios

Publisher:

tinyBuild

Tasks/Services:

Audio Direction Implementation Sound Design

Platform:

Console + PC