Iron Man VR
After developing Iron Man VR for the PSVR, Camouflaj was asked to port it to the Oculus Quest 2. Their in-house audio team was stretched thin with other project work, so they entrusted the audio port to Unlock.
Michelle Thomas handled project management, documentation, and determined ways to be as efficient as possible with audio assets and implementation techniques, all while maintaining the creative priorities and experience of the original game.
Seth Wright served as the in-house music design director who led the end-to-end port of Iron Man VR’s best-in-class music systems to Quest 2 - a success that earned him a role within Meta’s Reality Labs.
Project Details
Developer:
Camouflaj
Publisher:
Meta/Oculus Studios
Tasks/Services:
Implementation Sound Design
Platform:
VR
Related Artists:
Michelle Thomas (Project Management), Seth Wright (Technical Music Design)


