Halo Infinite

As an implementer on Halo Infinite, Spencer Reidel was honored to participate in this hallowed franchise, and learned firsthand what it means to uphold long-established standards of excellence in sound implementation. Spencer implemented sounds for physics, projectiles, environmental audio, locomotion, and other impacts, as well as interactive objects and acoustics markup. 

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Project Details

Developer:

343 Industries

Publisher:

Microsoft

Task/Service:

Implementation

Platform:

Console + PC