Ghost of Tsushima
Michelle Thomas provided the original temp dialogue for voice designers before her role expanded into audio implementation and content design. She worked on building and prop rigging, surface tagging, ambience paintmaps and emitter placement, animation and cutscene tagging, and systemic audio integration. Michelle created walla systems, including prototype vocalizations and vocal exertions, and coordinated field recordings for crying, exertions, and screams, guiding emotionally safe and respectful recording sessions.
Project Details
Developer:
Sucker Punch Productions
Publisher:
Sony Interactive Entertainment
Tasks/Services:
Dialogue Editing Implementation Sound Design
Platform:
Console + PC

