Ghost of Tsushima

Michelle Thomas provided the original temp dialogue for voice designers before her role expanded into audio implementation and content design. She worked on building and prop rigging, surface tagging, ambience paintmaps and emitter placement, animation and cutscene tagging, and systemic audio integration. Michelle created walla systems, including prototype vocalizations and vocal exertions, and coordinated field recordings for crying, exertions, and screams, guiding emotionally safe and respectful recording sessions.

Photo of Ghost of Tsushima
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Project Details

Developer:

Sucker Punch Productions

Publisher:

Sony Interactive Entertainment

Tasks/Services:

Dialogue Editing Implementation Sound Design

Platform:

Console + PC