BioShock 2

As lead dialogue editor on BioShock 2, Jason was responsible for overseeing the editing of all in-game and cinematic dialogue. By assembling and leading his own small team of dialogue editors, Jason was able to assure that the over 10,000 lines of dialogue were cleanly edited and turned around in an expeditious fashion.

As an outsourced team, Jason had to maintain regular communication with the in-house voice designer and stay on top of a script that routinely changed throughout production. This meant developing a system which assured that all lines were edited to the same standard and all files were properly named.

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Project Details

Developer:

2K Marin

Publisher:

2K

Task/Service:

Dialogue Editing

Platform:

Console + PC