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Audio Implementation Practices to Ease Development Stress
Sound effects, music, and dialogue, oh my! Every game has so many audio assets and so little time to program them before launch. But that’s where a smart technical sound…
3 Ways to Promote Equity and Make Better Games (3 of 3)
3. Exceed community expectations as a team As a community, gamers do a great job of looking out for each other, just as they do…
3 Ways to Promote Equity and Make Better Games (2 of 3)
2. Measure accessibility from all angles Accessibility in gaming is more than a checklist of removing or adding certain content to create game modes for…
3 Ways to Promote Equity and Make Better Games (1 of 3)
When it comes to building diehard communities, video games are hard to beat. From corner penny arcades to home consoles and online play, games have…
Instant or Delayed Gratification?
There’s this idea that delayed gratification is always best – that true success is found through complete discipline toward a laser focused goal. That you…
New Additions!
Fresh off the last update on our expanding team, we have a few more outstanding audio people to introduce you to. Don’t worry, below are…
You’re As Fragile As You Want To Be
Too often, we assume and extrapolate things to be far worse than they are. We exaggerate how fragile we will be and how impossible things…
Don’t Worry About Being Cool – Noone Is
Being “cool” is one of the pressures that everyone feels, especially when they’re younger. It can manifest in a myriad ways: But what’s at the…
Finding the Main Theme
We’d like to think that Composers magically know exactly what the developer wants, and can express it musically, immediately. Or if the developer isn’t sure…
Dealing with Difficult People
Difficult people come in many different shades. They may: needlessly escalate situations, not follow through with their commitments, blame anyone but themselves, or focus on…
Small Steps, Large Results
In a new year, there’s usually a plethora of things that people want to accomplish in themselves, their business, etc. Most of the time, these…